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OBJECTIVE

          My goal is to utilize my skills and experience as a 2D/3D artist to work on exciting titles in the Video Game Industry.

WORK/PROJECT HISTORY     

ELECTRONIC ARTS/MAXIS

Redwoodshores, California

Artist / December 2015 – present

TITLES:  Sims Mobile, Command and Conquer: Rivals

  • Artist for mobile titles on IOS and Android platforms.

  • Worked hand in hand with technical artist to build and optimize pipeline tools.

  • Ported over assets from HD title for mobile use.

  • Implemented assets in game for testing and animation.

  • Over saw assets from concept to finished game asset.

    Production work: Digital Illustrations, Concepts, Sculpting, Modeling, Texturing

    Tools used:   Maya, Zbrush, Xnormal, Photoshop, Osiris, 3d Coat, Jira, Perforce

    Report to:     Art Lead and Art Director                                

ELECTRONIC ARTS/CAPITAL GAMES

Redwoodshores, California

Artist / December 2011 – 2015

TITLES:  Star Wars: Galaxy of Heroes, Heroes of Dragon Age

  • Artist for mobile titles on IOS and Android platforms.

  • Cross-discipline coordination with game producers and designers to develop both in-game and marketing assets.

  • Developed new characters within existing IP restrictions set by licensors and external developers.

  • Transfer assets into engine for testing and animation.

    Production work: Digital Illustrations, Concepts, Modeling, Texturing

    Tools used:   Maya, Xnormal, Photoshop, Unity, 3d Coat, Jira, Perforce, Shotgun

    Report to:     Art Lead and Art Director

KLICKNATION                                                                                       

Sacramento, California

Associate Artist / December 2010 – December 2011

TITLES:  Super Hero City, Age of Champions­­

  • Artist for social titles on Facebook platform.

  • Collaborated with a team of artist and worked closely with leads.

  • Developed new characters and items with directions from writers.

  • Coordinated with designers on weekly in game events.

    Production work: Digital Illustrations, Writing, Modeling, Texturing, Rigging

    Tools used:   Maya, Photoshop, Milk Shape, 3d Coat, Zbrush, Jira

    Report to:     Art Director

EDUCATION

Art Institute of California

2009-2010

Game Art and Design

 ITT Technical Institute

2005 – 2008

Game Development and Multimedia

COMPUTER SKILLS

3D Applications:

Autodesk Maya,  Xnormal, 3D Coat, Zbrush

2D Applications:

Adobe Photoshop

Game Engines:

Unity 3D

Development Software & Programs:

Jira, Shotgun, Perforce

REFERENCES ARE AVAILABLE UPON REQUEST

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